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Players have four different types of armor: Cloth, Leather, Chain, Plate. However, the limitations of what types of armor can be used are based on the class the player has chosen.

 

Gladiators and Templars, while able to wear all types of armor, rely on plate armor, made of thick metals, to give them the resilience to fight on the front lines. Chain armor, while less resilient than plate, allows Clerics and Chanters the ability to move about the battlefield healing and buffing their allies while still providing protection in melee combat. Assassins and Rangers use Leather armor in order to be quick and mobile while striking from a distance of from the shadows. Lastly, Cloth armor helps to enable the Spiritmaster and Sorcerer to cast powerful magic from beyond the reach of their enemies. 

Types of Armor

Types of Armor edit

Type

Chest

Legs

Shoulder

Gloves

Boots

Description

Crafted By

Cloth

Instead of providing physical defense, cloth armor adds to a character’s magic abilities.

 

Mainly used by both Spiritmasters and Sorcerers.

Tailoring

Leather

While having more physical defense than cloth, leather armor increases the evasion abilities of a character.

 

Mainly used by Assassins and Rangers.

Tailoring

Chain

With increased physical defense, chain armor, like cloth armor, is used to moderately increase the magical abilities of the wearer.

 

Mainly used by Clerics and Chanters.

Armorsmithing

Plate

Having the highest defensive capabilities, plate armor allows the wearer more resilience to be in the front lines.

 

This armor is exclusive to Gladiators and Templars.

Armorsmithing

   Shields

The shield is used in the off hand and can both increase the resilience of its bearer as well as help to reduce damage when a block is made. Clerics and Chanters, in some cases, can use these items to help increase their magic abilities. While used by Gladiators when needed to help tank, Templars use this item for both defensive and offensive abilities while defending their comrades in battle.

Armorsmithing

 

Flight Speed Armor:

Slot  |  Type

Cloth

Leather

Chain

Plate

Description

Chest Pieces

Rare

Legendary

Unique

Rare

Legendary
Unique

Rare
Legendary
Unique

Rare

Legendary
Unique

Among other attributes, these chest pieces include flight speed.

Leggings

Rare

Legendary
Unique

Rare
Legendary

Unique

Rare
Legendary
Unique

 Rare

Legendary
Unique

Among other attributes, these leg pieces include flight speed.

 

Flight Time Armor:

Slot  |  Type

Cloth

Leather

Chain

Plate

Description

Chest Pieces

Rare

Legendary

Unique

Rare

Legendary

Unique

Rare

Legendary

Unique

Rare

Legendary

Unique

Among other attributes, these chest pieces include flight time.

Leggings

Rare

Legendary

Unique

Rare

Legendary

Unique

Rare

Legendary

Unique

Rare

Legendary

Unique

Among other attributes, these leg pieces include flight time.

 

Related Page: Improving Flight

Armor Tool-Tip Information

Armor Tool-Tip Information edit
Only classes that can dual-wield will have Off Hand statistics above 0.

1) Name

Name of the armor piece; The color of the name indicates its Rarity.

2) Armor Type

This indicates the type of armor the item is; Plate, Cloth, Leather, Chain
3) Soul BindingThis indicates if the armor piece can be soul bound or not. Once a piece of armor is soulbound it cannot be used by any other character
4) LevelThis indicates the minimum level a character must be in order to use the armor piece.
5) Skill needed to EquipThis indicates if a skill is needed. If this is not present your character is able to equip the item.
6) Physical DefenseThis indicates the amount of physical defense increase you will receive when this item is equipped.
7) EvasionThis indicates the amount of evasion increase you will receive when this item is equipped
8) Magical ResistanceThis indicates the amount of magical resistance increase you will receive when this item is equipped
9) Secondary AttributesThis area is where secondary bonuses will be given to this weapon piece. The availability of these bonuses is based on the Rarity of an armor piece.
10) ManastonesThis is the area where manastones can be placed. Each square located here is one slot that a manastone can be placed in.

Armor and Shield Characteristics Comparison

Armor and Shield Characteristics Comparison edit


Image

Name
Physical Defense
Magic Resist

Block
Damage Reduction

Evasion
Bonus Attribute

Morheim Tunic617397Maximum MP 179
Concentration 7

Morheim Jerkin12161117

Morheim Mail1516185Concentration 7

Morheim Breastplate1814872

Morheim Shield42130

 

Armor Enchantments

Armor Enchantments edit

Like weapons, armor can have enchantments placed upon them with the use of enchantment stones. Each piece of armor receives a different amount of physical defense increase depending on the type of material it is composed of.

 

Chest

Leggings

Shoulder

Gloves

Shoes

Cloth Armor

+3

+2

+1

+1

+1

Leather Armor

+4

+3

+2

+2

+2

Chain Armor

+5

+4

+3

+3

+3

Plate Armor

+6

+5

+4

+4

+4

      Shields        

   +2% Damage Reduction per Enchant Level   

Shields, as you can see in the chart above, receive a damage reduction bonus for every enchantment level placed upon them.

 

In order to add an enchantment an Enchantment Stone must be used on the item. If successful the enchantment level will increase by 1. However, if failed, the enchantment level will drop by 1.

 

 Note: A failure on an item that does not already have an enchantment level will not cause it to have a have negative enchantment.

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